Porpentine lives in Oakland and makes games about, among other things, “pop star Ke$ha against trans-dimensional haters.” You can try them out here, some in this very browser*. She also writes a weekly roundup of free games for Rock, Paper, Shotgun.
I decided to interview Porpentine over chat. (This meant it took about 57 hours, and she may never do an interview ever again: sorry, Porpentine and journalism.) We talked about bodies, women’s work, jet ski depiction, violent business sim memoir, and we insulted fruit. I’d call it a text adventure, except, that’s not right at all**, because Porpentine is the human, and I’m [...]
Twenty years ago, people talked about Myst the same way they talked about The Sopranos during its first season: as one of those rare works that irrevocably changed its medium. It certainly felt like nothing in gaming would or could be the same after it. If you remember the game, you remember that feeling of landing on Myst Island for the first time, staggeringly bereft of information in a way that felt like some kind of reverse epiphany, left with no option but to start exploring. This was a revolutionary feeling to have while staring at your PC screen. And the word-of-mouth carried — people who had never gamed before in their lives bought [...]
There is no definitive account of that day in September 1983 when the trucks brought the Atari haul here, just versions that seem to feed on one another, changing slightly as they travel from one online forum to the next, as in a virtual game of telephone.
One story put the number of trucks at 20. Others say there were 10 or 14. Mr. Lewandowski recalled last week that 29 trucks had left Atari’s plant in El Paso, Tex., just over the border from New Mexico, and that 9 had made it to the landfill.
“The other 20,” he said, “no one knows what happened.”
There is a lingering [...]