I am a chronic late gamer. I don't know why I do it (maybe some sort of contrary reaction to the update-your-personal-blog-with-detailed-review-the-day-after-the-midnight-release zeitgeist?), but even in the case of games I purchase for full price upon release, I tend to play the intro, turn the game off for the night, and then fail to return to it for about half a year, at which time I actually get into playing it and wonder why I neglected it for so long. True to form, I followed this pattern with Resident Evil 6—bought it, started playing, died horribly when I botched a quick time event, turned my Xbox off, and didn't think [...]
I know, I know, December is over, 2012 is history, and we've all forgotten everything that happened during the last month. At this point we're only two cards short of a full Girl Talk Secret Diary deck, however, and I am not about to let 2012 slip away without commenting on a hot video game dude. Consider this a belated, Nathan Drake-shaped Christmas present!
At my high school, my eleventh-grade English teacher was famous for his idiosyncratic lecture on Beowulf. “BAY-o-wulf,” he intoned solemnly, “had something that Grendel did not expect. And just what was it that Bay-o-wulf had? Grip strength.”
I have not thought about Mr. Manney’s description of [...]
Oh Companion Cube, weighted block dearest to my heart. Your steadfast devotion has seen me through years of stasis, countless taunts from murderous A.I.s, and so, so many portals.
When we first met, I didn't immediately realize just how special you were. I'm sorry for that, Companion Cube. You seemed like just another weighted block, bearing hearts instead of Aperture logos. As the voice of GLaDOS informed me, however, you were different. You stayed by my side throughout Test Chamber 17, cheerfully allowing me to use you as a platform. You selflessly blocked and redirected Aperture Science High Energy Pellets that would have killed me instantly on impact, and [...]
Aside from contributing to the moral degeneration of the modern world by teaching the children how to jack cars and murder innocent pedestrians (not all of whom are hookers) AND being incredibly fun to play, the Grand Theft Auto franchise has introduced some memorable dudes for our consideration. Due to my initial media-influenced impression that the games involved much more prostitute-slaying than they actually do and frustration with my lack of immediate "driving" ability, I never played more than a few minutes of GTA Vice City and San Andreas at a time. Their protagonists, however, still managed to make an impression on me. Nobody wears a Hawaiian shirt like [...]
As I sat down to Thanksgiving dinner last week, I had a number of things to be grateful for — family, food, shelter, the usual; the persistence of my friend Bethany, who finally convinced me to play Half-Life 2; and Alyx Vance. Guys, I've got it bad.
In the eight years I've somehow managed to move through life without personally experiencing the magic that is Half-Life 2, I thought I understood the widespread Alyx attraction. She's gorgeous! She's got a great voice. She's talented and athletic and intelligent. She's funny! She's one of the few women of color I know of to feature prominently in a video game. She [...]
As summer draws to a close, it's time to reminisce fondly about our experiences in the psychic dojo that is Whispering Rock Psychic Summer Camp. (Or if you have a PS3 and haven't played it, chat about the experiences you WILL have if you have the good sense to download Psychonauts now that it's available.)
Oooh, that new kid. How cool, just HOW COOL, is Razputin Aquato?! What an entrance! Lili was clearly impressed, and so was I. I heard a rumor that he was raised in the circus. And I read in True Psychic Tales #874 that when camp was over and the brain-stealing plot was foiled [...]
Prior to this month, I had never played any of the Devil May Cry games, and paid zero attention to news and speculation about the series' reboot. I actually managed to remain entirely unaware that a new Devil May Cry game was coming out at all until I received this month's issue of Game Informer. (Yes, I still get it in the mail.) I noticed that they gave DmC: Devil May Cry a 9/10 review, made it their game of the month, and, more importantly, accompanied the review with this picture:
All alone on Halloween night? Still looking for something (or someone) to do? You, my friend, are in luck. Meet the perfect Halloween boyfriend: Garcia Hotspur of Shadows of the Damned.
Aside from being incredibly handsome, our boy G doesn't have much to recommend him as a traditional, any-time crush. The man wears a purple leather jacket and gaudy skull rings on every finger. His reading skills are … limited. He goes everywhere with with his mouthy buddy Johnson, with whom he communicates mostly in penis jokes. He has a well-developed ego, and his feminist credentials are abysmally low. He's a demon hunter, which is a pretty high-risk [...]
Robin Hunicke has worked for Electronic Arts and thatgamecompany to design and produce a number of video games, including MySims, Boom Blox, and Journey, and she's currently working on a new project for Tiny Speck. She's also working to finish a PhD in Artificial Intelligence, and, along with two colleagues, in 2008 created the Mechanics-Dynamics-Aesthetics framework to better analyze game design.
Standard first question: Why video games? What drew you to want to work in the industry — particularly in designing and producing capacities — in the first place?
Like most things in my life, it was a bit of a happy accident! Having a “career” wasn’t really a [...]